this place is officially put on a break for a few weeks, till i get my own comp, hook up a scanner, and ps. Until then, summer vacation ;)
Monday, June 20, 2005
Wednesday, June 15, 2005
Story Ideas (any and all)
There have been a few ideas about the plotwe came up with. Once there's a good list, we can use some and discard others, making a main story, and a few subplots. One that i remember discussing was:
- Old friends trying to meet each other during a summer break from college. They live in diff parts of the country, so they end up getting into problems along the way that keep them from meeting up.
- oh yea.. hehe. in a high state, we also blurted out "Schizophrenic shinobi". Not sure where that came from, but w/e, its on the list now
Sorry if i forgot to one that we might have talked about, but add any and all ideas u come up with.
(i mean c'mon... its not hard to come up w/ sumthing better than "schizophrenic shinobi" o.O")
Monday, June 13, 2005
Character sketch Comments?
Here's a charac we had before, named Linda (name subject to change)... idk exaclty wat shes supposed to look like, since she wasnt my original thought, lol. Either way, this is basically her:
She has an older bro Charlie, and a mom, and their dad died a few years ago.. :sniff:
Charlie's lil sis; 5 or 6 years younger, battling depression since dad died; junior in high school; idolizes charlie; dreams of the unattainable
PHYSICAL: shorter than Charlie, darker hair, pretty straight hair past her shoulder blades, hazel eyes (dark wen angry) doesnt smile as much lately, pref:barefeet,flipflops,sneakers; short sleeves or hoodies;
heres linda
characters
Found a little info on how to develop characters in a general story. This should really come in handy. Of course, we just dont think of a character, and all of his/her details magically appear. A simple (hmm, should we have a grumpy pirate? or what about a ditzy college student? is good enuf to start off with and develop)
"Plausible, complex characters are crucial to successful storytelling. You can develop them in several ways.
- Concreteness. They have specific homes, possessions, medical histories, tastes in furniture, political opinions. Apart from creating verisimilitude, these concrete aspects of the characters should convey information about the story: does the hero smoke Marlboros because he's a rugged outdoorsman, or because that's the brand smoked by men of his social background, or just because you do?
- Symbolic association. You can express a character's nature metaphorically through objects or settings (a rusty sword, an apple orchard in bloom, a violent thunderstorm). These may not be perfectly understandable to the reader at first (or to the writer!), but they seem subconsciously right. Symbolic associations can be consciously ``archetypal'' (see Northrop Frye), linking the character to similar characters in literature. Or you may use symbols in some private system which the reader may or may not consciously grasp. Characters' names can form symbolic associations, though this practice has become less popular in modern fiction except in comic or ironic writing.
- Speech. The character's speech (both content and manner) helps to evoke personality: shy and reticent, aggressive and frank, coy, humorous. Both content and manner of speech should accurately reflect the character's social and ethnic background without stereotyping. If a character ``speaks prose,'' his or her background should justify that rather artificial manner. If a character is inarticulate, that in itself should convey something.
- Behavior. From table manners to performance in hand-to-hand combat, each new example of behavior should be consistent with what we already know of the character, yet it should reveal some new aspect of personality. Behavior under different forms of stress should be especially revealing.
- Motivation. The characters should have good and sufficient reasons for their actions, and should carry those actions out with plausible skills. If we don't believe characters would do what the author tells us they do, the story fails.
- Change. Characters should respond to their experiences by changing--or by working hard to avoid changing. As they seek to carry out their agendas, run into conflicts, fail or succeed, and confront new problems, they will not stay the same people. If a character seems the same at the end of a story as at the beginning, the reader at least should be changed and be aware of whatever factors kept the character from growing and developing."
intro post
Heys. Basically, its been my goal for a looong time now, to make a manga of my own (manga = japanese comics). I dont want to rush into it, do a sloppy job, and never get anything real done. So i'm making this blog to get help on various things like story, characters, setting... pretty much everything.
If u guys have any ideas whatsoever on a genre, plot, or character u think would be good to use in this manga, leave a suggestion.
Thanks in advance guys ^^"